Mobile Entertainment Market To Bolster And Reach USD 128.12 Billion by 2022

Apple, Activision Blizzard, Company Profile, Electronic Arts, QuickPlay Media, Google, Spotify, and Rovio International are some of the major players of the mobile entertainment market. These players are bolstering the mobile entertainment market and will continue to do so in the near future.

Other prominent industry players of the global mobile entertainment market comprise Clear Channel Radio, CJ E&M Netmarble, CyberAgent, Colopl, Disney Interactive, DeNa, Gaana.com, Facebook, GREE, Gamevil, Hungama MyPlay, Guvera, JB Hi-Fi Pty, IGG, Konami Digital, Kiloo, Locojoy, Line, MindJolt, Machine Zone, OnMobile, Mixcloud, Rara, RadioTime, Samsung Music Hub, and Rhapsody.

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As per analysts at Zion Market Research, the global mobile entertainment market was capitalized at almost USD 58.44 Billion in 2016 and is likely to cross almost USD 128.12 Billion by end of 2022, developing at a CAGR of almost 17.06% from 2017 to 2022.

Rising Employment Of Handsets Major Factor To Power The Development Of Global Mobile Entertainment Market

The global mobile entertainment market has been seeing a remarkable increment in the last couple of years owing to the rising employment of handsets, as per analysts at Zion Market Research. Due to consequent increment in mobile applications on account of the technological advancement, the mobile entertainment market is developing endlessly. Owing to easy availability of network accessibility and rising population the growth of mobile entertainment market keeps on boosting. The consumer does not require paying for every mobile app every time. Therefore, the requirement of mobile entertainment apps such as Temple Run 2, Spotify, Amazon Kindle, and Neko Atsume: Kitty Collection among others is rising incessantly. Rising demand from the young population and affordable costs of handsets are some of the up-and-coming trends that are expected to unlock new opportunities for mobile entertainment market in the near future.

New updates for the apps by market players are also set to foster the development of mobile entertainment market in the years to come. For example, in May 2018, AT&T began launching out app update for its TV streaming service named as DirecTV Now internet, which provided all users DVR access paired with free 20 Hours of storage.

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Based on services of mobile entertainment, the global mobile entertainment market is segmented into mobile music, mobile games, and others including mobile TV. Other entertainment services division is further classified into e-commerce, social media, and so on. The mobile game division added up for almost 56% share in terms of revenue of the global mobile entertainment market in 2016 owing to the high requirement of gaming apps from teen population. Asia Pacific is likely to stay the leader of mobile entertainment market during the forecast period and added for noteworthy share of the revenue of global mobile entertainment market in 2016.

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Hiren Samani

Hiren Samani

Hiren is an energetic travel aficionado and a gizmo freak. He prefers to write when engaged in finding out how science works on every possible action or occurrences. Hiren is passionate about the work research he does and has succinct knowledge about the same, which makes him an efficient contributor of our team.

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